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首页 > C4D> > C4D三维建模剧本东西合集HB ModellingBundle 2.1 MUS3

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C4D三维建模剧本东西合集HB ModellingBundle 2.1 MUS3

1 133
Holger Biebrach开辟的HB Modeling Bundle建模包,假如仔细的在C4D的建模任务流程。他的一套建模东西,推进C4D的建模东西到古代,是一组超越60多组的Cinema 4D剧本,专门用于三维建模.剧本都是为了节流您的工夫和运用更少的点击和更少的鼠标挪动进步您的任务流程。
插件称号: ModellingBundle 2.1 DC20151208 MUS3
支持版本: MAXON Cinema 4D R12-R17
8 Snapping scripts (easier setup of snapping settings)
4 Brush scripts (for changing Brush settings)
HB_CenterCut (make loop cuts in the centre of edges)
HB_CleanView (toggle viewport filters to see only relevant items)
7 Clone Scripts (clone polygons along an axis and align without gaps)
HB_DefaultCamera (use the default editor camera and adjust settings)
HB_Delete (6 different modes to delete objects or components)
HB_Divider (change subdivisions of any parametric object or reset settings)
HB_EvenDistribution (evenly distribute points of selected edges)
HB_FastViewport (speedup the viewport and restore old settings)
HB_Group (group each selected object under a null)
HB_GroupSymmetry (make current selected objects symmetrical in local or global space)
HB_GuidesColor (change the colour of all guide objects)
HB_Instancer (make instances selected objects while the last selected is referenced)
HB_KnifeLine (Knife tool setup to make line cuts)
HB_KnifePath (Knife tool setup to make path cuts)
HB_LoopCut (Knife tool set up to make loop cuts)
HB_Lineup (line up selected edges)
HB_LoopSelection (makes loop selections)
HB_ModellingCamera (creates a local work plane on the selected components and an orthogonal Camera)HB_ModelMode (makes some settings and toggles to model mode)
HB_Move (Move tool with extra settings)
HB_Namer (easily rename objects in the Viewport)
HB_Paste (pastes objects at mouse position and aligns to surface normal)
HB_PathSelection (sets up the Path selection tool)
HB_PhongSelection ( sets up Phong break selection)
HB_PipeIt (one click Sweep setup)
HB_Retopo (easily setup an object for retopology)
HB_Rotate (Rotate tool with extra settings)
HB_Rotator (rotate objects 90 degree or reset PSR)
HB_RoundEdge (smooths out edge selections)
HB_SnapToSpline (snap edge selections to a spline)
HB_Scale (Scale tool with extra settings)
HB_SelectionMaker (make polygon selections)
HB_SelectSame ( Select objects of the same type or same point count)
HB_SetPhong (set the phong angle of selected objects)
HB_SmoothEdge (a bezier deformer setup for polygon objects)
HB_Solo (isolates objects or polygons and frames the selection)
HB_SymmetryFix (centre points near the symmetry plane to fix symmetry holes)
HB_SymmetryMaker (deletes half and parents under a Symmetry object)
HB_ToggleMode (toggles modes between points/edges/Polygons and more)
HB_ToggleSoftselection (toggles soft selection)
HB_ToggleVisibility (toggles visibility of selected objects)
HB_TransformRepeat (repeats the last modelling command)
Shortcut sheet
HB modelling Bundle workspace layout
Template for working in full screen mode

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